📡 2D Reshard architecture animation: Physical GPU layout + CP by layer × DCP by page → interleaved transfer
PREFILL NODE
8 GPUs (TP=8) → 8 CP Ranks
KV Layout: Layers (rows) × Pages (cols)
Horizontal bands = CP by layer
Each CP rank holds all pages
filter
p%4=d
→ ⌊p/4⌋
→
RDMA
64 tok/page
DECODE NODE
8 GPUs (TP=8) → 4 DCP Ranks
KV Layout: Layers (rows) × Pages (cols)
Vertical bands = DCP by page
Each DCP rank holds all layers
Animation: 32 paths cycling (8 CP × 4 DCP), highlighting current 2D cross-block + corresponding physical GPUs